Quest Avatars will get legs. Meta’s Quest Avatars have been updated to show more anatomically accurate cartoon characters. This was in response to criticism of the lack of legs on the Horizon Worlds VR platform. However, even after the update, users are still experiencing problems with basic actions such as bending over. Meta Connect is expected to fix this problem.
- With the launch of the updated Quest Avatars, Mark Zuckerberg is taking a small step towards including legs in the metaverse.
- However, the Horizon Worlds VR enterprise platform has yet to adopt this update and has been criticised for the unappealing look of the previous meta avatars.
- Even with the highly anticipated launch of Meta’s new virtual reality platform Horizon Worlds, the avatars still lack a pair of legs to stand on.
- The change to the Quest avatars may seem trivial at first glance, but it is Meta’s response to the widespread ridicule that Horizon Worlds’ avatars have faced over the past year, mainly due to their conspicuous lack of legs.
A segment of Meta’s expanding metaverse will soon include cartoon characters that are somewhat more anatomically accurate thanks to the inclusion of legs.
After logging into Quest Home, the central hub of Meta’s virtual reality headset Quest, users will find their avatars taking on more defined forms. However, on Meta’s highly anticipated new virtual reality platform, Horizon Worlds, avatars still lackthe support of legs to stand on.
The adaptation of the Quest avatars may seem trivial, but it is Meta’s response to the widespread derision expressed last year about the appearance of the Horizon Worlds avatars, particularly their conspicuous lack of legs. These avatars seemed to float eerily without this additional feature, much like miniature digital Caspers. The revelation was a humbling experience for Horizon Worlds, a project that CEO Mark Zuckerberg has prioritised in the hope of reigniting the company’s growth.
On Tuesday, Brad Lynch, a Quest user, shared a video on X showing the appearance of Quest avatars’ legs. „A good start,” he noted, but also noted that even with the extra legs, the avatars still can’t perform basic actions like bending over.
Perhaps this problem will be solved by 27 September, when Meta holds its annual event VR, Meta Connect, an event designed to showcase recent advances and upcoming changes in the company’s evolving virtual environment.